PokeQuickDex
ES
#0127Gen I

Pinsir

Stag Beetle Pokémon

bug
Pinsir

Type matchups

Damage taken when attacked
Weak to
flying2×rock2×fire2×
Resists
fighting½×ground½×grass½×

    Its STAB attacks

    Super effective against
    grasspsychicdark
    Walled by
    fightingflyingpoisonghoststeelfirefairy
    Full type chart

    Base stats

    HP65
    Attack125
    Defense100
    Sp. Atk55
    Sp. Def70
    Speed85
    Total 500
    EV yield
    2 Attack
    Base experience
    175

    Evolution

    Pinsir Pinsir
    Pinsirite

    Abilities

    Hyper Cutter

    This Pokémon's Attack cannot be lowered by other Pokémon. This ability does not prevent any Attack losses other than stat modifiers, such as the Attack cut from a burn. This Pokémon can still be passed negative Attack modifiers through Heart Swap or Power Swap.

    Mold Breaker

    This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as Water Absorb; abilities that would prevent any of their effects, such as Clear Body, Shell Armor, or Sticky Hold; and abilities that grant any general protective benefit, such as Simple, Snow Cloak, or Thick Fat. If an ability could either hinder or help this Pokémon's moves, e.g. Dry Skin or Unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, Cursed Body only affects potential future uses of the move, while Liquid Ooze and Shadow Tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example Color Change or Forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from Drizzle. This ability cannot ignore Multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with Limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's Spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to Teravolt and Turboblaze.

    MoxieHidden

    This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or Spikes. If this Pokémon knocks out a Pokémon with Mummy, the former's ability will change without taking effect.

    Profile

    Height
    1.5 m 4′11″
    Weight
    55.0 kg 121.3 lbs
    Gender
    ♂ 50%♀ 50%
    Egg groups
    Bug
    Hatch time
    25 cycles ~6,400 steps
    Habitat
    Forest
    Catch rate
    45 Hard≈ 11.9% with a Poké Ball at full HP
    Base friendship
    70
    Growth rate
    Slow

    Moves

    Sword & Shield
    Lv.MoveTypeCat.PwrAccPP
    1Hardennormal——30
    1Vise Gripnormal5510030
    4Focus Energynormal——30
    8Bindnormal158520
    12Seismic Tossfighting—10020
    16Bug Bitebug6010020
    20Storm Throwfighting6010010
    24Double Hitnormal359010
    28Vital Throwfighting70—10
    32X-Scissorbug8010015
    36Strengthnormal8010015
    40Swords Dancenormal——20
    44Submissionfighting808020
    48Guillotinenormal—305
    52Superpowerfighting1201005

    Where to find it

    Sword & Shield

    Sword: The Isle of Armor

    • Challenge RoadWanderer · Lv. 26 · 100% · Progress Before Hall Of Fame · Intense SunWanderer · Lv. 60 · 100% · Progress Hall Of Fame · Intense Sun
    • Fields of Honor (Max Den D)Max Raid · Lv. 15–20 · 60% · Den Rarity Common · Den Rating 1 StarMax Raid · Lv. 35–40 · 50% · Den Rarity Common · Den Rating 3 StarMax Raid · Lv. 25–30 · 50% · Den Rarity Common · Den Rating 2 StarMax Raid · Lv. 15–20 · 40% · Den Rarity Rare · Den Rating 1 StarMax Raid · Lv. 45–50 · 40% · Den Rarity Common · Den Rating 4 StarMax Raid · Lv. 25–30 · 25% · Den Rarity Rare · Den Rating 2 StarMax Raid · Lv. 55–60 · 20% · Den Rarity Common · Den Rating 5 StarMax Raid · Lv. 55–60 · 20% · Den Rarity Rare · Den Rating 5 Star
    • Forest of FocusWanderer · Lv. 26 · 100% · Progress Before Hall Of Fame · Intense SunWanderer · Lv. 60 · 100% · Progress Hall Of Fame · Intense Sun
    • Forest of Focus (Max Den F)Max Raid · Lv. 15–20 · 60% · Den Rarity Common · Den Rating 1 StarMax Raid · Lv. 35–40 · 50% · Den Rarity Common · Den Rating 3 StarMax Raid · Lv. 25–30 · 50% · Den Rarity Common · Den Rating 2 StarMax Raid · Lv. 15–20 · 40% · Den Rarity Rare · Den Rating 1 StarMax Raid · Lv. 45–50 · 40% · Den Rarity Common · Den Rating 4 StarMax Raid · Lv. 25–30 · 25% · Den Rarity Rare · Den Rating 2 StarMax Raid · Lv. 55–60 · 20% · Den Rarity Common · Den Rating 5 StarMax Raid · Lv. 55–60 · 20% · Den Rarity Rare · Den Rating 5 Star
    • Training LowlandsWanderer · Lv. 28 · 100% · Progress Before Hall Of Fame · NormalWanderer · Lv. 60 · 100% · Progress Hall Of Fame · NormalWanderer · Lv. 28 · 100% · Progress Before Hall Of Fame · Intense SunWanderer · Lv. 60 · 100% · Progress Hall Of Fame · Intense SunOverworld · Lv. 13–18 · 5% · Progress Before Hall Of Fame · NormalOverworld · Lv. 60 · 5% · Progress Hall Of Fame · NormalOverworld · Lv. 13–18 · 5% · Progress Before Hall Of Fame · FogOverworld · Lv. 60 · 5% · Progress Hall Of Fame · FogOverworld · Lv. 13–18 · 5% · Progress Before Hall Of Fame · OvercastOverworld · Lv. 60 · 5% · Progress Hall Of Fame · OvercastOverworld · Lv. 13–18 · 5% · Progress Before Hall Of Fame · RainingOverworld · Lv. 60 · 5% · Progress Hall Of Fame · RainingOverworld · Lv. 13–18 · 5% · Progress Before Hall Of Fame · ThunderstormOverworld · Lv. 60 · 5% · Progress Hall Of Fame · ThunderstormOverworld · Lv. 13–18 · 5% · Progress Before Hall Of Fame · Intense SunOverworld · Lv. 60 · 5% · Progress Hall Of Fame · Intense SunOverworld · Lv. 13–18 · 5% · Progress Before Hall Of Fame · SandstormOverworld · Lv. 60 · 5% · Progress Hall Of Fame · Sandstorm
    • Training Lowlands (Max Den C)Max Raid · Lv. 15–20 · 60% · Den Rarity Common · Den Rating 1 StarMax Raid · Lv. 35–40 · 50% · Den Rarity Common · Den Rating 3 StarMax Raid · Lv. 25–30 · 50% · Den Rarity Common · Den Rating 2 StarMax Raid · Lv. 45–50 · 40% · Den Rarity Common · Den Rating 4 StarMax Raid · Lv. 35–40 · 25% · Den Rarity Rare · Den Rating 3 StarMax Raid · Lv. 25–30 · 20% · Den Rarity Rare · Den Rating 2 StarMax Raid · Lv. 55–60 · 20% · Den Rarity Common · Den Rating 5 Star
    • Workout Sea (Max Den E)Max Raid · Lv. 15–20 · 60% · Den Rarity Common · Den Rating 1 StarMax Raid · Lv. 35–40 · 50% · Den Rarity Common · Den Rating 3 StarMax Raid · Lv. 25–30 · 50% · Den Rarity Common · Den Rating 2 StarMax Raid · Lv. 15–20 · 40% · Den Rarity Rare · Den Rating 1 StarMax Raid · Lv. 45–50 · 40% · Den Rarity Common · Den Rating 4 StarMax Raid · Lv. 25–30 · 25% · Den Rarity Rare · Den Rating 2 StarMax Raid · Lv. 55–60 · 20% · Den Rarity Common · Den Rating 5 StarMax Raid · Lv. 55–60 · 20% · Den Rarity Rare · Den Rating 5 Star

    Pokédex entries

    These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.

    Sword

    This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.

    Shield
    All 23 Pokédex entries

    These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.

    Sword

    This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.

    Shield

    Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.

    Let’s Go, Pikachu! · Let’s Go, Eevee!

    It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.

    Ultra Sun

    Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.

    Ultra Moon

    It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.

    Sun

    One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.

    Moon

    Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.

    Omega Ruby

    Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.

    Alpha Sapphire

    It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

    X · Black · White · Platinum · Diamond · Pearl

    It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.

    Y · SoulSilver

    It grips prey with its powerful pincers and will not let go until the prey is torn in half.

    Black 2 · White 2

    With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.

    HeartGold

    Its two long pincer horns are powerful. Once they grip an enemy, they won’t release until the foe is torn.

    FireRed

    If it fails to crush the foe in its pincers, it will swing around and toss the opponent.

    LeafGreen

    Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.

    Emerald

    PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This POKéMON’s movements turn sluggish in cold places.

    Ruby

    PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.

    Sapphire

    When the tempera­ ture drops at night, it sleeps on treetops or among roots where it is well hidden.

    Crystal

    With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.

    Gold

    Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.

    Silver

    Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.

    Yellow

    If it fails to crush the victim in its pincers, it will swing it around and toss it hard.