Cacturne
Scarecrow Pokémon
Type matchups
Damage taken when attacked- Water Absorb (hidden ability): immune to Water.
Its STAB attacks
Base stats
| HP | 70 | |
|---|---|---|
| Attack | 115 | |
| Defense | 60 | |
| Sp. Atk | 115 | |
| Sp. Def | 60 | |
| Speed | 55 | |
| Total | 475 |
- EV yield
- 1 Attack, 1 Sp. Atk
- Base experience
- 166
Evolution
Abilities
During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's Substitute.
Profile
- Height
- 1.3 m 4′03″
- Weight
- 77.4 kg 170.6 lbs
- Gender
-
- Looks
- Males and females differ
- Egg groups
- Grass, Human-Like
- Hatch time
- 20 cycles ~5,100 steps
- Habitat
- Rough terrain
- Catch rate
- 60 Medium≈ 14.8% with a Poké Ball at full HP
- Base friendship
- 35
- Growth rate
- Medium Slow
Moves
Scarlet & Violet| Lv. | Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|---|
| Evo | Spiky Shield | grass | — | — | 10 | |
| 1 | Absorb | grass | 20 | 100 | 25 | |
| 1 | Destiny Bond | ghost | — | — | 5 | |
| 1 | Growth | normal | — | — | 20 | |
| 1 | Leer | normal | — | 100 | 30 | |
| 1 | Poison Sting | poison | 15 | 100 | 35 | |
| 10 | Leech Seed | grass | — | 90 | 10 | |
| 13 | Sand Attack | ground | — | 100 | 15 | |
| 16 | Bullet Seed | grass | 25 | 100 | 30 | |
| 19 | Power Trip | dark | 20 | 100 | 10 | |
| 22 | Ingrain | grass | — | — | 20 | |
| 26 | Payback | dark | 50 | 100 | 10 | |
| 30 | Spikes | ground | — | — | 20 | |
| 35 | Sucker Punch | dark | 70 | 100 | 5 | |
| 38 | Pin Missile | bug | 25 | 95 | 20 | |
| 44 | Energy Ball | grass | 90 | 100 | 10 | |
| 49 | Cotton Spore | grass | — | 100 | 40 | |
| 54 | Sandstorm | rock | — | — | 10 |
| TM | Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|---|
| TM01 | Take Down | normal | 90 | 85 | 20 | |
| TM06 | Scary Face | normal | — | 100 | 10 | |
| TM07 | Protect | normal | — | — | 10 | |
| TM12 | Low Kick | fighting | — | 100 | 20 | |
| TM18 | Thief | dark | 60 | 100 | 25 | |
| TM20 | Trailblaze | grass | 50 | 100 | 20 | |
| TM25 | Facade | normal | 70 | 100 | 20 | |
| TM28 | Bulldoze | ground | 60 | 100 | 20 | |
| TM32 | Swift | normal | 60 | — | 20 | |
| TM33 | Magical Leaf | grass | 60 | — | 20 | |
| TM43 | Fling | dark | — | 100 | 10 | |
| TM45 | Venoshock | poison | 65 | 100 | 10 | |
| TM47 | Endure | normal | — | — | 10 | |
| TM49 | Sunny Day | fire | — | — | 5 | |
| TM50 | Rain Dance | water | — | — | 5 | |
| TM51 | Sandstorm | rock | — | — | 10 | |
| TM55 | Dig | ground | 80 | 100 | 10 | |
| TM56 | Bullet Seed | grass | 25 | 100 | 30 | |
| TM58 | Brick Break | fighting | 75 | 100 | 15 | |
| TM59 | Zen Headbutt | psychic | 80 | 90 | 15 | |
| TM62 | Foul Play | dark | 95 | 100 | 15 | |
| TM66 | Body Slam | normal | 85 | 100 | 15 | |
| TM68 | Thunder Punch | electric | 75 | 100 | 15 | |
| TM70 | Sleep Talk | normal | — | — | 10 | |
| TM71 | Seed Bomb | grass | 80 | 100 | 15 | |
| TM73 | Drain Punch | fighting | 75 | 100 | 10 | |
| TM81 | Grass Knot | grass | — | 100 | 20 | |
| TM83 | Poison Jab | poison | 80 | 100 | 20 | |
| TM84 | Stomping Tantrum | ground | 75 | 100 | 10 | |
| TM85 | Rest | psychic | — | — | 5 | |
| TM87 | Taunt | dark | — | 100 | 20 | |
| TM88 | Swords Dance | normal | — | — | 20 | |
| TM90 | Spikes | ground | — | — | 20 | |
| TM91 | Toxic Spikes | poison | — | — | 20 | |
| TM94 | Dark Pulse | dark | 80 | 100 | 15 | |
| TM103 | Substitute | normal | — | — | 10 | |
| TM111 | Giga Drain | grass | 75 | 100 | 10 | |
| TM114 | Shadow Ball | ghost | 80 | 100 | 15 | |
| TM119 | Energy Ball | grass | 90 | 100 | 10 | |
| TM122 | Encore | normal | — | 100 | 5 | |
| TM130 | Helping Hand | normal | — | — | 20 | |
| TM137 | Grassy Terrain | grass | — | — | 10 | |
| TM140 | Nasty Plot | dark | — | — | 20 | |
| TM152 | Giga Impact | normal | 150 | 90 | 5 | |
| TM158 | Focus Blast | fighting | 120 | 70 | 5 | |
| TM159 | Leaf Storm | grass | 130 | 90 | 5 | |
| TM163 | Hyper Beam | normal | 150 | 90 | 5 | |
| TM168 | Solar Beam | grass | 120 | 100 | 10 | |
| TM171 | Tera Blast | normal | 80 | 100 | 10 | |
| TM177 | Spite | ghost | — | 100 | 10 | |
| TM181 | Knock Off | dark | 65 | 100 | 20 | |
| TM185 | Lunge | bug | 80 | 100 | 15 | |
| TM192 | Focus Punch | fighting | 150 | 100 | 20 | |
| TM194 | Grassy Glide | grass | 55 | 100 | 20 | |
| TM199 | Lash Out | dark | 75 | 100 | 5 | |
| TM205 | Endeavor | normal | — | 100 | 5 | |
| TM219 | Skitter Smack | bug | 70 | 90 | 10 | |
| TM221 | Throat Chop | dark | 80 | 100 | 15 | |
| TM224 | Curse | ghost | — | — | 10 |
Where to find it
Scarlet & VioletPokeAPI has no location data for Scarlet & Violet yet.
Latest game with locations:
Pokédex entries
No Pokédex entry in Scarlet & Violet; showing the latest one.
During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
All 8 Pokédex entries
During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Packs of them follow travelers through the desert until the travelers can no longer move.
It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.
After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.
During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This POKéMON becomes active at night when the temperature drops.
If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The POKéMON are biding their time, waiting for the traveler to tire and become incapable of moving.